Team Work
Legend of the Monkey King
The Legend of the Monkey King is a game loosely based on the Chinese story of the journey west. In the game we have the monkey king fight his arch nemesis, the jade emperor. As the fight progresses the monkey king is sent to various islands to pick up more elemental powers to defeat his foe. There where 11 people involved in the development of the monkey king, 3 of them programmers. The game itself was developed in the Unreal Development Kit.
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Multi threaded Navier Stokes
Navier-Stokes is a method for calculating fluid dynamic in real time. This simulation uses forward Euler integration, but it would probably accumulate error over time. It renders and updates 40,000 particles in real time with the use of four threads. It uses windows event system to handle the synchronization between all threads. It uses the Open GL rendering API, and is coded in C++.
The application also sorts the particles into a quad tree each frame. This information is used for collision detection and resolution. If a multi-threaded approach wasn’t implemented, this would not be possible with the amount of particles that are being rendered.
Monster Mafia
Monster Mafia is a twin stick shooter currently under development. It’s being built on the June 2010 version of the unreal development kit.
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